![]() Fortune favours the well prepared But if the players are willing to do it, remember to get their enemies to play equally dirty too. I don't limit it beyond the gen max applied as per generation/Blood buff. If you can out plan another vampire for combat, you will generally win. Obfuscate from 2 can get the Ambush off, Big Sword or Claws to make it agg(City Gangrel get the combo with Celerity to Boot) and you have a dead vampire victim. They'll be less likely to follow up with the same tactic if it has drastic consequences, like all NPC Tremere have already realized because they can do the same thing.īut it's not just blood buff. They are pretty hungry, make them roll when feeding off a human (on the hungry self control difficulties to see if they frenzy, drain the human roll for degeneration AND have to fix the Masquerade. Then, how are they feeding to top up again. (+3 more per attribute cap above 5 to be fully pumped) If the gambit doesn't work, they're in a big mess. That's 9 blood points spent out of maybe low teens. Pumping stats can be done, but blood potency does increase the capacity to do that ( - V5 does it differently, so we're talking pre v5 here) a Tremere with 2/3/2 or the like needs 8 BP to pump to 5s, plus 1 for the power. ![]() Ordinarily there are checks and Balances you could suddenly be 4th gen, but be really really hungry (because you started with 10-15 blood points and now have a pool of 30-50) No defense means that more of the attack successes get turned in to damage.ģ- Clinching has always been an issue in WoD games. You might fail or only get a couple of successes and not even let you buff above say 6.Ģ- In Rocket tag ( ) an ambush is king. (Limit their use of Principal focus of Vitae infusion) It's also a gamble. The Tremere Player is doing what Tremere (Players and characters) do best - exploiting multiple things to their advantage.ġ- Blood Potency can be great, but if you spike your generation, you still usually have the original blood pool to play with on buffing.
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